![]() He does not like being told anything is impossible - his dream is basically to become a captain like his father with his own crew and headquarters and to explore the four corners of the world. Vyse is a guy with dreams, and we wanted to make him the most easily identifiable character for the player. Overworks: Starting off with the main character Vyse, he's actually just the crew member of his father's ship, and he kinda looks up to his father who leads the blue rogues, has his own ship and his own headquarters. IGNDC: Can you speak about the three main characters, Vyse, Aika and Fina specifically? And as they explore this world, stumbling upon new discoveries and various other things, they meet new people and kinda get sucked into a story line. Their objective is adventure, exploration - they're looking for treasure. The main characters are good pirates, though, the Robin Hoods of this world. Since there's so much travel and trade opening up in the world, of course there are going to be pirates who are there to rob the merchant ships. The main characters are called Air Pirates. This new world is in that same type of setting, where people are starting to wonder what the rest of the world looks like. It is now the age of exploration, much like the age of exploration in our very world, where people set out to see the four corners of the world. Overworks: For this game, we created a whole new world, one that takes place in the skies. The Japanese Skies of Arcadia trailer (view this to understand what's going into the game) However, as the demo was just bits and pieces, we're still wondering about the story as a whole. IGNDC: The demo that was handed out at TGS gave many a chance to look at the title. Now, we're hoping that the amount of work and depth that we put into the game will shine through. We have a good team with experience in role playing games. There was no real time when we felt the game would fall apart. We knew it would be one of the system's flagship projects. ![]() We went in facing the full challenge and were prepared for all the difficulties that the project would bring. Overworks: When we first set out to make this game, we knew that there were no other story driven RPGs in development for Dreamcast, so we knew the game would be very important for the Dreamcast. How does it feel to be working on this game? A lot of Dreamcast owners are hoping for a really big story driven RPG, and in America at least, Skies of Arcadia should end up being the first game to fit the bill. IGNDC: You guys obviously have a lot of experience with role playing games. Select members of the Skies of Arcadia Team: Clockwise from lower right, Producer Rieko Kodama, Scenario Writer and US Director Shuntaro Tanaka, Slayer of Evil and Final US Script Writer Chris Lucich, and US Producer and translator extraordinaire, Klayton Vorlick. Lucich, if you like), as well as US producer Klayton Vorlick to get the full word on why this game deserves to be hyped as high as a Grandia, Shenmue, or Final Fantasy. We spoke with Kodama-san, Tanaka-san, Lucich-san (or Mr. In fact, the final script writer for the US version of the game, Chris Lucich, worked on the subtitling of Panzer Dragoon Saga. ![]() It seems that Sega's been pulling their finest for this game, with other staff members having previously worked on Dragon Force and Advanced Daisenryaku (which came out here on the Saturn as Iron Storm). If you haven't played Sakura Wars, let us assure you that having this man writing the scenario for Eternal Arcadia should be a treat indeed. ![]() Quite an important task when one of the series' strongest foundations is in its story. Specifically, he wrote the scenario for part 1 of the series. Prior to this game, Tanaka-san was seen working in Sega's R&D 7 on Sakura Wars 1 and 2. Meet Shuntaro Tanaka, scenario writer of Eternal Arcadia and director for the game's US version. Prior to working on Skies of Arcadia, she served as one of the original designers on Phantasy Star 1, 2 and 4, and was involved in the making of Sonic 1 and 2, and the Saturn version of Magic Knight Rayearth. 7, which now operates independently under the name Overworks. Kodama-san is a producer in Sega's R&D Dept. Meet Rieko Kodama, producer of Skies of Arcadia (and its Japanese equivalent, Eternal Arcadia. Mostly, though, we came away impressed upon speaking with the game's producer and scenario writer recently at Sega of America. We've stared at the screen shots, made the artwork into our wallpaper, and attempted to style our younger siblings' hair similar to Aika's Pippi Longstocking-ish dew. Why? Because we've already been blown away by a limited demo of the game, handed out at the recent Tokyo Game Show (you can see all new videos, some translated into English, throughout this story). ![]()
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